Portfolio

A variety of my skills are displayed below: Procedural content, game programming, 3d modeling, photoshop and music.
I programmed most games and demos in Unity and C# because Unity is very accessible and fast to develop with.
Click on any piece to see more information about it or to listen to it.


Programming


Death Lock

Procedural Dungeon

Hazard Zone

General Game Programming

Terrain Generation

Procedural Realtime Terrain

Art


Da Vinci Cannon

3D Modeling & Texturing

Floating Island

Photo Manipulation

Music


Melodic Dubstep

Psytrance